Effective storage capacity subject to change based on size of operating system and formatting technology. All models include a microSD slot for additional storage capacity. More regions to come—stay tuned for more info. All rights reserved. All trademarks property of their respective owners in the U. All-in-one portable PC gaming. Hardware designed to put real games in real hands Powerful Steam Deck runs the latest AAA games—and runs them really well.
Comfortable Full-fidelity controls. Long play sessions. No compromises. You may also like:. World Pacific Northwest prepares for another atmospheric river. Karen Graham 23 hours ago.
Google search, too? End this, right now. Paul Wallis 16 hours ago. World What next for Prince Andrew? US sex assault lawsuit explained. AFP 19 hours ago. World Meta-works: Online universe becomes lab for real-life products. AFP 12 hours ago. This is fitting, given the art style is seemingly inspired by giving a toddler some play-doh and the disembodied parts of a Mr.
Potato Head. Incredibly, the eclectic cast of characters in Psychonauts is actually less weird than their initial designs. The game's director Tim Schafer originally envisioned Razputin as a talking ostrich with multiple personalities. But it says a lot about the distinctiveness of Psychonauts' art style that the sequel takes great pains to maintain it.
Like Max Payne, Oblivion's cherubic nightmares have become PC gaming legend, weirding out generations of players with their glossy skin, rosy cheeks and eerily smooth heads. Seriously, Oblivion's NPCs are so soft-faced that I reckon if you poked them in the cheek, your finger would disappear into it, like prodding a plastic bag filled with mince.
Ridiculous as they are, Oblivion's gallery of rogues or should that be rouges? Noire takes the facial animation tech pioneered by games like Half-Life 2 and runs with it, stumbling over the cliff of realism and plummeting into the abyss of uncanny valley. Yet while the detailed mocap plastered onto era character models may look weirder than a fish wearing jorts, it's a crucial element of the game's detective simulation. Indeed, L. Noire is one of the few games where faces serve a function beyond simple character recognition, making it a notable entry in the history of virtual visages.
Dishonored and its sequel probably have more great faces per-capita than any other videogame series, to the point where I find it difficult to choose a favourite. Arkane's immersive sims offer up an entire world of memorable-looking characters, from lantern-jawed guards through grizzled thugs to chinless aristocrats. Little wonder that one of the game's side activities is collecting the portraits of its notable citizens. But if there's one face that tells the story of Dishonored better than any other, it's that of Billie Lurk.
The former henchwoman of Daud, Billie becomes your companion in Dishonored 2 and finally the protagonist of Death of the Outsider. Her arc is probably the most significant of any Dishonored character, and that story is written across every inch of her stern, grizzled features.
No game devotes quite as much attention to its own protagonist's face as Disco Elysium.
0コメント