Useful on Vacation when you need to do things like cook food, yet you don't have a vacation home and it is too far to find the campsite. Jetsetter Cost - 5, This is so that when you travel overseas, it will cost you less money to go on the plane trip, in comparsion with Sims who play full fare for their airplane ticket.
However, plane trip tickets don't cost too much anyway, so this isn't as useful as you may think. But if you want to save every single penny, then this isn't a bad idea. Learned Relic Hunter Cost - 15, Points This is for the Sim who likes raiding tombs, this will be so that your Sim will have an increased chance of finding valuable relics and collectables in tombs, so your ability as a relic hunter is that rival to Indiana Jones. Useful if you want to make more money since your relics are more likely to be worth more.
It doesn't effect the results of an analysis as it seems. Meditated Trance Sleep Cost - 30, Points Your Sim is now the master of sleep, and as such, they will require a lot less sleep in order to complete their energy bar, so less time is wasted on sleeping in comparsion to other Sims.
This is useful, because the amount of time to regenerate energy is actually quite high, when they could be watering plants. No Bills Ever Cost - 15, This is as useful as it sounds, this will allow you to live a life without any bills, and given that you will have a sizable relic collection in your house at any time, bills will increase in size, so this will save you a lot of money, but then, you will soon have too much money.
But no one likes bills so this is a good idea. No Jealousy Cost - 10, This is so that your Sim will not be the cause of jealousy, so whatever your Sim will do, other Sims will not feel jealous of your Sim and as such, suffer a negative moodlet and a relationship point drop as well. Not as useful if your Sim is a straight-shooter.
Prepared Traveler Cost - 10, Points This is when your Sim heads to a tourist destination, your Sim will have the option of choosing to stay for an extra 2 days compared to normal Sims, and this effect is in place regardless of your Visa level.
Useful if you want to stay for a long period of time, but when you get to Visa level 3, something like 11 days is more than enough. Stone-Hearted Cost - 10, Points Your Sim is the distant kind, they are not close to anyone in particular, so they aren't as effected by other Sims and that they choose to do.
So when you go down, make sure that you have your tent ready, though there are often places you can sleep, albeit it at a slower rate of energy recovery. You also want a few cans of Shower in a Can, not only does it resolve all your hygiene issues, which will be a problem seeing that there are no toilets down there and no toilets means a bladder that will cause hygiene issues. It also has the added benefit that the Shower in a Can can be used to extinguish fires, when is more than common down there in the tombs.
Most importantly, make sure that you pack enough high-quality dried food, for meals are still important, you still need to eat, though dried food is quite common as a loot when you're exploring down in the tombs.
When a tent in your possession, Showers in a Can on standby and enough dried food to last for a few world wars. However, you will need to be able to explore the tomb properly, it isn't exactly an easy task. There are many features of a tomb that you need to be aware of, it isn't a straightforward rundown as you may think.
The first of the features are the hidden doors. Can't get any further on in a tomb, despite having everything ready to go? Odds are that there is a hidden wall somewhere. This is important because hidden doors often lead to some very nice loot and relics that you could be obtaining. When you think that there is a hidden door on the wall somewhere, just run your mouse down the wall. It may surprise you.
Actually, do that often, run your mouse down the wall and if the cursor changes, see what's up. The next of the features is the keystone.
Basically, it is a locked door and you will need a keystone to unlock the door. There are several shapes for the keystones, and they are everywhere, normally, there should be enough keystones in the tomb to unlocked all the doors. Keystones are basically the keys to locked doors. However, there are some keystone locks that require a special key, and these are often obtained in adventure quests.
More on that later though. What you will be looking for when you are exploring the tombs is treasure. There is often trasure everywhere, on the floor and such, ripe for the pickings, and sometimes there are money trees and fruit trees, often with rare and valuable fruit.
However, treasure is often most valuable when it is in the form of treasure chests. There is often a lot of treasure in those little treasure chests, and it is valuable as well.
It is often the home of a lot of relics that are worth a fair bit of money, as well as other relics. Another thing that you will need to look out for are the little holes in the wall or the floor.
They often serve two purposes, they will either be a switch that will activate something or another, which is useful if you want to progress further into the tomb, or they are a source of goodies, that is also a useful thing. Of course, you might want a Brave Sim to look and poke their hands into these holes, because quite often, there are bugs inside and any other Sim except for the Brave Sim will be scared, I mean, who likes a swarm of bugs crawling down their hands?
The Sarcophagus is another source of interest. They are everywhere and they are quite often a place to rest so you can replenish your energy bar. However, when you first access them, this is the dangerous part. There are two things that it will contain, a piece of treasure, or a Mummy, but more on the Mummy later, because that will be the special Supernatural element in this game, so be aware of that.
Still, treat them with caution, if there are a lot of treasure and treasure chests around the sarcophagus, you might want to tread a bit lightly to say the least.
Back to tomb exploration, there are many floor switches. These are the little switches on the floor, that either require you to step on them or move a movable statue onto them, and these are often used to unlock previously locked out areas.
You might need a bit of logic sometimes to make sure you can place all the statues on the floor switches, but that you should be able to handle. The next are the piles of rubble, these are often blocking your path to further, so you will need to drag your pickaxe out of the nether and use it to demolish the rubble. The rubble is often blocking your path to riches or to explore further down the tomb.
However, if you had Pangu's Axe, you will be able to demolish it with a single blow. More on the Axe later. As in right now, the Axe is the only method to remove the massive boulders that block the path in some of the tombs. These are never there for blocking the path to further exploration, rather, it is used to block the path to expensive collection relics, and the very valuable ones, because that is what these boulders are guarding, since there is no other way to remove these boulders, even if you have maxed out skills in everything.
The next are tombstones. Funny as it may seem, you should mourn at tombstones where possible, because surprisingly, they are often a switch to shortcuts to leave the tomb quickly, which is a nice touch, better than backtracking all that way back to the start. Finally, there are the Dive Wells, basically, they are circular pools of water that lead either to treasure, or to connecting dive wells, which will allow you to explore a brand new area.
These is quite useful, as they often protect valuable treasures from greedy explorers such as yourself. They also serve the purpose of being a source of water, and whilst it isn't nice to get the soaked moodlet after exploring a dive well, it is useful when you are dealing with fire traps.
That's about it for exploration, knowing the basics, you will be able to explore any tomb that you will see. It is useful to know the basics, because without knowing the basics, you can't do anything. There are two challenges, which are like skill challenges, that you can fix up when you go exploring in tombs. There are often a lot of traps in the tombs, the ancients did not take likely to future generations raiding their tombs for their own personal gain, so they have rigged their tombs with a variety of traps.
There are 4 types of traps, there is the fire trap, poison darts, electric traps and steam jets. There are two different types of these traps, the obvious ones that you can see, which you can disarm, and the ones you cannot see. A hint for those from the wise, if there are two paths to the destination, take the long path, the short one is often rigged with traps.
If your Sims sees the obvious trap in the middle of the path, they will refuse to go past it, unless you have disarmed it with your own skills or from a switch. Or you can get someone to trigger the trap, expend the trap, and then cross it. You can also scan the floor for traps, so if you see an area that you will think will have a trap, investigate the floor, and if your hunch is correct, you will be able to see the trap and it will appear on view, but the fact of the matter is, the trap is still armed.
So how are you going to disarm it. Now, the basic method is to use your handiness skill, the higher it is, the more likely you are to be able to disarm it, and then select the action to disarm the trap.
If you are successful, then you are successful, if you are not, then you cannot disarm the trap via that method. The second method is to find the switch and disable it. There are often holes in the walls or floor switches that you can use to disable the traps, and this is the safe method, you don't have to attempt to disarm it, which is quite dangerous.
The final method, and the foolproof method, is to use a movable statue, and push that in the path of the trap if it is a wall trap, or on top of the trap if it is a floor trap. This will destroy or block the trap, depending if it is over or blocking it, and allow for safe passage.
There is another method to cross the trap using the attempt to cross method. This will have your Sim attempt to cross the path, and if they are successful, they will get to the other side, but if they are not, well, they will have the full wrath of the trap to face, which isn't exactly nice. The traps that will active at a regular interval will be easier to cross, mainly because they will be predictable, the ones armed and not predictable are harder to cross.
Now, onto the four different types of traps. And the starring stars are: Fire Fire traps are the most common of all the traps. This is an obvious trap, what happens is that when your Sim goes on it, it will light them up like a Christmas tree, and they will be on fire, getting the On Fire moodlet, and later, the Scorched moodlet. Well, they will need to put out the fire if they are on fire, and for that, the Dive Well is the perfect solution to all of your problems.
There are other methods to defeat this trap, you will need to use the Shower in the Can object in order to take out the flames, think of it as a portable extinguisher.
Or you can go into a dive well, get the Soaked moodlet and thus walk through the flames as you are soaking wet already. There are ways to counter whatever the game throws as you. Electricity The electric traps are arcs of electricity firing into the air, and when a Sim makes contact with this, they will get Singed, and the moodlet to boot, and if they get into contact again with electric traps with the Singed moodlet, they will be knocked out and sent into a state of unconsciousness, which isn't exactly present.
The trap also appears to be disabled by using the Soaked moodlet, obtained from the dive wells, and when they attempt to cross with the Soaked moodlet, they will get water on the trap, and this will somehow disarm the trap, as long as a water puddle gets onto the trap.
Of course, this only works when it is not spitting out electricity, so you have for the trap to stop for a little while before you can disable it.
Steam Jets This trap is the least dangerous, because all it will do is spew some hot steam onto your Sim. That also makes it the easiest trap that you can attempt to cross, and it is a water based trap. This is useful as it is a source of water, it will be able to removed the Singed moodlet, which is useful, and immediately useful if your Sim is on fire. However, remember that it is still a trap, so make sure you try to disarm it first, so that you won't be attempting to cross it, you will be crossing it.
However, there is no possible way to disarm it besides those already forementioned. Poison Darts As expected in any tomb raiding, this is the nastiest of the traps, because this trap will knock out your Sim when your Sim comes into contact with one of those darts, so you really do need to be careful because these are the little nasty ones.
There are no other ways to disarm this, but you really want to disarm is and only when you have exhausted all other means to disarm it should you attempt to cross it, mainly because it will knock you out into a state of unconsciousness if you fail, and that isn't nice as well as making it slim pickings for anything to attack your Sim.
What you might want to concentrate on is that there is a challenge for traps, that is, it is like a skill challenge, but it is focused on traps. And here it is. Quite useful to get this one early on. There are two different types of relics, there are the normal relics and there are the collection relics. The normal relics are the simple kind of relics, the ones that are relatively cheap to buy, and fetch a relatively low selling price when you decide to sell it. Items such as normal vases and plates, well, they are cheap and not as valuable.
There are the collection relics, and these are the relics that belong in a set, or a colleciton, hence the name. They are identified because they are unique, albeit they do have multiple copies throughout the game, and they will appear on the Adventure Journal when you find it, a suretail sign of a relic. I will have a list of these relics later on, because it is a pretty big section. Complete a relic collection, and you will get a moodlet boost to your Sims when you are near a complete collection, and depending on the collection, the stronger the boost.
There are 9 Collections, and they are : - Canopic Jars - Chinese Tomb - Chinese Vases - Dangerous Creatures - Doopa Stones - Egyptian Tomb - French Tomb - Gold Figurines - Zodiac Animals When you obtain a relic, it will just be a relic, however, if you want, you can analyse the relic, and when you do, you can determine the age of the relic, and the rule of thumb is, the older the relic, the more it will be worth over the original value, whilst the newer or more modern it is, the less it is worth than the original value.
However, in this game, they form another form of currency. There are special merchants, one in each locale, so one in China, France and Egypt, and their goal is to trade your ancient coins into special rewards. These are important because some of the rewards that you can obtain from the Special Merchants will be very valuable indeed.
Special Merchants operate mainly between the hours of 9AM and 6PM, and they are visble on the map when you decide to use the neighbourhood view screen. I will give a list on what you can spend your ancient coins on, but that will get it's own section, because there will be explaination to do when I get to that point. And now is the time in which I tell you what exactly you can cash in your ancient coins for and which locale they are available in. Of course, I will outline what each reward does, otherwise, what is the point of having a reward when it does nothing?
So when you want to make the best nectars with grapes, you should be getting this, plant it, make a nice big vineyard with it, and make the best you can with these grapes, and you will start raking in the money. That's if you aren't there to pick a fight with them. Useful when you think you are missing something yet you cannot figure out what. Useful if you don't have the right key on you. So if you have plans for further exploration, then you will want to have this with you, a little positive moodlet is a good thing.
I have already explained above on what they are and that they will give a moodlet boost, so below is the moodlet boost values. Of course, this is what happens when you complete a collection.
They will each have a minimum value of about Simoleons and have a maximum value of abour 1, Simoleons. That note that these are the collection ones, and not your normal generic ones that you can purchase and obtain easily and cheaply in Egypt. They will have a minimum value of about Simoleons and a maximum value of Simoleons. Anyway, they have a minimum value of about Simoelons and a maximum value of about 1, Simoleons.
The first two are going to be in Egypt, the third in China and the last in France. But these are all over the place as well, the first two are going to be found in China, the third and fourth in Egypt and the final one in France.
They have a minimum value of about Simoleons and a maximum value of about 1, Simoleons. They will have a minimum value of Simoleons and a maximum value of Simoleons. They will have a minimum value of about 1, Simoleons and have a maximum value of about 3, Simoleons, so they are quite valuable, even if they give a small boost.
These are all found in China, as you can expect, after all, it is to do with the Chinese Zodiac after all. There is a minimum value of about 1, Simoleons and a maximum value of about 4, Simoleons.
Note that for this section, it will not cover all the gems and cuts that are from the base game, this section will only deal with the gems that can be found in the three locales, China, Egypt and France. Gems are just that, surprisingly, there are a hell of a lot of rare gems that can just be found on the ground around town. Basically, they are little rocks with little coloured pointy bits protruding from it, and they are all around town. Of course, it will be easy to find the common ones, but the rarer the gem, the more valuable it is.
However, when you get the gem, it will be relatively useless, because you need to get a specialist to cut it for you. For a set fee depending on the type of cut you want, you will be able to send off the gem to a specialist to increase the value of the gem.
Below is the list of all gems, and all the different cuts as well. Note that value multiplier means now many times the value of the gem is multiplied after the cut is performed. And by Value at Min, it means the value of the gem at the minimum weight, or the lowest value it could possibly attain.
Value at Max weight means the highest possible price you can get for the gem at maximum weight. And this is the raw gem, before it is cut. Because I cannot put locale in the table, as it won't fit, I'll say it here. The rest can be found everywhere else. I will have a special note about Soulpeace later.
Weight Value At Min. If not from there, it will have to be made. To make a soulpeace gem, you need to purchase a large gem display, which is under the Tables section in the Buy Catalog. When you have the display, you need to place a gem of each colour, so gems of 8 different colours, with varying cuts. You cannot have the same cut throughout, or different ones, so you need to vary it somewhat. From there, click on the display, on Activate, and there you have a Soulpeace gem. In World Adventures, there are 3 new cuts, except these are different, they do not effect all gems, they only effect certain gems.
I'll have to explain each of them in depth, so there will be no table for this. For those unfamilar to what Tiberium is, it is an alien element that is found in the Command and Conquer series, for the Tiberium Saga, covering Tiberian Dawn, Tiberian Sun, Tiberium Wars and, to be released in March , Tiberian Twilight, the end for the series. Hey, it's a free plug, but someone had to do it. To make a skull cut for a gem, you need to have 8 of the same gem placed on the display case, but all of a different cut.
So if you want the skull cut of an Opal, you will need to have 8 Opals, each of different cuts, and place them on the display case, select Activate, and from there, you will get the Skull Cut of the Opal gem in this example.
And that about wraps it all up for the different cuts. In the new game, there are many many new metals, each in different locales, so a small explaination before I get to the crux of the matter. Again, rarity means that you will need to constantly look hard to find the ore that you want, the plutonium ore, which is somehow, safe to pick up. Like gems, the metals are determined by weight, the heavier it is, the more it is valued. Mercury and Platinum are found in China, Copper and Mummitomium are found in Egypt, Titanium and Iridium are found in France, whilst Supernovium and Compendium are special, again, a seperate section for them.
Supernovium and Compendium are special to create. You cannot find there, you need to make them, again, using the display case. To get Supernovium, you need to place different metals in all eight slots, and then activate it, so you will get access to a nice new metal.
If you want to make Compendium, you need to place mostly the same metal, but place some different metals, one or two different ingots there in order to activate and make Compendium.
There are new beetles and butterflies but they are often quite hard to find in comparsion to those in the base game, so you will need to use the collection helper to help you a fair bit here. And a little extra from the base guide. Both insects can be caught in the wild, but the more you collect and the further away the location you collect them in, the better your chances of getting rare insects.
When caught, you can donate them, which really means sell them, to the Science Facility for a small profit, or you can keep them and place them in your house, which gives an environmental boost to your home. Basically, it isn't hard to find either of them. One is crawling on the ground, which is visible on a shiny white path, and the other is in the air, causing a nice distraction.
Below is a list of both all the beatles and butterflies, as well as their selling price, well, lowest price you will get from the Science Facility. Well, ain't that nice? Anyway, I'll just list down the sites and what there is to do. Otherwise, a lot of the goods that you will purchase here will be fairly exclusive to the location.
And Sauerkraut! The first book will obviously increase your martial arts, and the next 3 fishing, then cooking. The level associated with each is the amount required to learn it. Martial Arts Vol. First of all, you can guess it will be the new Martial Arts skill that will only be exclusive in China, it is the only place where you can purchase the training dummy and the board breaker. Another thing to note is the Fortune Cookie machine.
With this, you can bring the machine back home, and you can make delicious fortune cookies for you and all your guests. Of course, they get their fortune as well, and depending on the outcome of the fortune, they will get either a good or negative moodlet associated with the fortune for the rest of the day. If we start with alphabetical order, I'll give a brief overview on what is here and what you can do whilst you are there. The Abandoned Barn is just that, it is abandoned, but it also has a small area that you can explore underneath it, so you have a little to explore there.
Base Camp is just that, it's located close to the main city, so you have a pretty good location for a base camp here. The Dragon's Maw, this is a dungeon that is hidden inside a Dragon's head, which is interesting, but inside contains a massive dungeon, in which you can explore for a fair amount of treasures. There isn't a lot for valuable treasure, but there is some there, and it is a good place to start. The Hot Springs is a nice place to go and unwind, and if you have a good eye, there is a hidden entrance here that leads to a hidden area, so you have some goodies there to raid.
Lands of the Ancestor is the graveyard of the area, there isn't much here, it isn't like this game promotes tomb raiding. This isn't the Tomb Raider series you know. The Scholar's Garden is a place of learning, you can learn a fair bit from the masters here, and not too far away is the Phoenix Academy for Martial Arts, so you will be able to learn pretty much all the skills here, so that will give you a place to relax and learn. The Temple of Heaven is the biggest temple or dungeon that is here.
This is where you need to take quests and opportunities from other NPCs so you can get the valuable Pangu's Axe that resides here. This is the most valuable of the tombs you will encounter in this locale. The Terracotta Army is an impressive place that you can go to. There is a tomb under all those soldiers, and this tomb contains the remains and the mummy of an old Emperor, who doesn't seem to like your ways of tomb raiding. It is less heavy on tombs, but there is quite a fair amount here for you do play around with.
They have more to do with French culture, as you can well imagine, and there is one thing, there are more recipes for you to collect.
The first three books are for the skill building of Nectar. The next book after that will be for the fishing skill, and finally, the last 4, will be recipes that you can get if you have the necessary skill.
The skill required is after the cost. The Nectary is going to be a place to visit, it will house the important tools for starting your own nectar factory back at home, so you will need to start therefore you can start your own nectar factory.
Other than that, there is nothing especially unique here. The Chateau du Landgraab is a massive chateau that you can visit if you have the keys given from citizens of the area in their quests.
Inside, there are many rooms, and many treasures, it is certainly one of the places that you will want to visit and loot before you complete your visits. Eastern Hills Cemetery is the place where all the old Sims go to and die. It is interesting because there are some rooms that you can loot for some goodies but they aren't that valuable in nature. Eastern Watch is a place in the middle of the river, it is a place that can only be offically accessed by a small area that you will hear more about later.
Forgotten Burial Mound, this is a burial mound for the great, so if you go down there, there will be a fair amount of treasure there.
And if you have some valuable tools, mainly the Pangu Axe, you will be able to find a secret entrance at the back of the bound.
The Le Gallerie d'Art is the art gallery of the area, it is a place where you can soak up the atmosphere, and if you have the wealth and resources to do so, you can donate your own specimens to the art gallery, a sense of achievement.
And if you have the keys, you can access the basement area of the gallery, and get some nice loot as well. Little Woods is a very interesting place to visit, mainly because there is a little hidden entrance to a dungeon downstairs, which contains a fair amount of loot.
This is the entrace to the Eastern Watch, this actually leads to Faerie Tomb. You will need Pangu's Axe before you can get there though, the rocks block your path. The Nectary is probably THE place to visit when you are going to France, mainly because that is the source of nectar making. There is also an underground cellar, it is a place where you can loot some nectar, as well as some interesting treasures beyond the locked door.
Anyway, lets start it on the stores again. The first is for the photography skill, the next is for fishing, and the last two are the recipe books. Again, level is listed right after the price. Photography Vol. I've already talked about this, so you can see the relevant section if you want more information. Also borne in Egypt is the best camera, so this is used to develop your photography skill even more, and that's about it.
This is one of the richest tombs to raid, but to gain entry, you need two items. The Base Camp is probably the worst out of all three, you're in the outoors and the facilities aren't that great, and to boot, you're pretty far out from town compared to other base camps. Well, can't have it all your way I guess. The Cooper Quarry is an abandoned copper mine, that you can enter for a load of copper, and there are some interesting treasures that might pick at your fancy if you wish to have a look.
Desert's End is basically the graveyard of this area, so there is really nothing for you to see here, except a whole lot of ghosts. The Great Pyramid is one of the places you want to loot. There is a massive tomb down there, and if you have the right keys from the citizens of this area, then you will be in there for a while, so pack up your gear for that eventuality.
The Great Sphinx isn't that hard to conquer, there isn't a lot in there, but if your Sim is a Mummy, then you might want to go in and have a look. There is a fair bit of treasure in there if you are really interested. The Pyramids of the Burning Sands is quite an easy tomb to conquer, it is quite easy when you know how to conquer the flames that get in your path and try to burn you alive.
The Pyramids of the Sky will be another interesting pyramid, mainly because it is heavily aquatic, so you will be soaked your entire time, and again, there is some good loot in here. The Pyramid of the Wind is the last of the Pyramids, and there is some interesting stuff in here, so conquer it, if you dare.
The Ruins of Karnak are quite useless, they just sit there, and offer nothing to the scenery, but there is supposedly a secret entrance to the treasures hall underneath, with great treasure. The Temple of Queen Hatshepsut is quite a nice place, but it only becomes accessible to you when you have the keys from the citizens of Al Simhara, and once inside the Queen's Quarters, there are wonderful treasures for you to loot till your hearts content.
The Tomb of Discovery is the beginner's tomb, it is close to the base camp, and quite short as well, but given that it is a beginner's tomb, it isn't exactly full of treasure. So, if you are going to visit a certain location and want some adventure, then this list will tell you all the adventure paths that you can get, as well as the rewards that they will inevitably unlock.
The important thing is that by doing these adventures, you will gain access to tombs that you have never been to before. Note that when I type these up, they are listed in the order that they are going to be given, so if they are appearing after the previous has been completed. You can assume that the first mission is always going to be available from the adventure notice board outside the base camp.
You get some Visa points for completing this. This is quite simple, and as a result, you get some visa points, some ancient coins and simoleons, as well as unrestricted access to the Halls of the Lost Army. This makes things a bit easier on you.
Find them, and bring them back to complete this mission set, with the reward of Visa points, ancient coins and Simoleons. There are going to be 4 different types of koi, and your job is to find a certain amount of either one type or of two or more types. This is quite simple, provided that you have the relative fishing skill for it. This will reward in Visa points, ancient coins and Simoleons.
What they will want is some metal samples, and they will tell you the amount required as well as the type of metal being used. As you can guess, the reward is in visa points, ancient coins and Simoleons. Make sure that you don't bring the collectables with you, you might just regret it. Again, ancient coins, visa points and Simoleons. The reward for this are some visa points.
This is quite easy, resulting in visa points, ancient coins and Simoleons. Now, the telescope is complete, but there is too much glare from the town's lights that it interferes with the telescope.
You need to convince some locals to turn off their lights, and to do that, you need to be friendly with them first, then convince them to turn off their lights. The reward are some visa points. So, what you need to do is to provide them with a bottle of nectar, it doesn't matter how, just provide it, be it the factory in your house in China, tomb raiding, or just going to France and purchasing it. Anyway, you get some visa points, Simoleons and ancient coins.
The reward are ancient coins, visa points and Simoleons. For this, find the requested number of Jade that they want, deliver it, and off you go. The usual reward, Simoleons, Visa points and ancient coins. You need to look on your world map, and find outwhere they are and befriend them and talk to them. For this, you will get some visa points. For this, you get some visa points. This is quite easy, after you become friends with them. The usual it the Visa points, the ancient coins and the Simoleons, but also a relationship boost.
Pull a statue onto the visible panel on the floor. Another panel will reveal itself across the room; pull the other statue onto it, and then stand on the foot panel.
A staircase will open in the floor. Go downstairs. Simply look around and click on the object you want, and your Sim will head right to it. Be sure to grab the heart keystone and use it in the door across the room. Loot the treasure chest in the small room and back out again.
Pull the statue near where you came downstairs onto the panel to unlock another door, and go through it. Then go through the other door in the tombstone room. Go up the stairs and stand on the panel for a shortcut out. Report back to Jeannine for your reward. Current page: Page 1.
If it doesn't work, do some more friendly interactions until it works. Some Adventures will require a higher relationship level than others for the sims to do what you want, so just keep at it. Explore a particular tomb. Sometimes you may have to bring back a particular item from the tomb, or just explore part of the tomb, or fully explore it - some adventures vary a bit.
Usually if you need a keystone to complete the Adventure, you'll be given it at the start of the Adventure - look for it in your sim's inventory. Need specific information on how to complete particular adventures?
Below are guides to specific adventures including screenshots for the tricky parts. Jump to: navigation , search.
0コメント