Sometimes we started to worry about how long we'd been working on the game, but generally the progress was always constant and visible, and we never really got bogged down. Now, ten years since we started on Flashpoint, I can honestly say that I don't regret anything and I'm still happy with the game We surpassed our original vision many times. Some months prior to the game's eventual release, a playable demo was released - and within days it was calculated that over a million people had downloaded it.
Bohemia was understandably amazed. On its eventual full release in June Operation Flashpoint: Cold War Crisis topped the charts across Europe - and within a few short months it had reached the magic one million sales figure.
Today, after the release of the Red Hammer and Resistance expansion packs, sales of the game exceed 1. As fans will recall, the story didn't end there. It wasn't just the public taking an interest in the game - the military had caught wind of Flashpoint's realism and detail too.
It was rumoured the British Army had taken a keen interest, but of course, having commissioned tailor-made versions of Doom and Rainbow Six in the past, the US had to go one better They took a real interest in our game engine, says Marek. We teamed up with Coalescent Technologies, a company that had worked with the US military for years, and assigned our newly formed team in Australia to the project. Today, a number of other military organisations are using VBS1 and even regular Flashpoint as training tools.
We're also continuing to work towards improving it for the military. We're sure the irony isn't lost on the Bohemia team that a game from the former Eastern Bloc is today used to train Western armies. It's also true to say that, in many ways, Bohemia Interactive has been the vanguard for a new invasion on the West by developers from Eastern Europe. I know there are many successful games from countries of the former Soviet Bloc and I'm confident it's going to continue," concludes Marek.
I'm not sure we're figureheads, but I hope the success we've had with Operation Flashpoint will show other ambitious developers - wherever they may be - that it's possible to succeed, even with your first project and with a young team.
And so it continued in a similar vein for several hours. We took delivery of the preview beta code several weeks ago and to say we were a little bit excited is akin to saying James Brown is a little bit funky. But what's surprising is how people have reacted to actually playing the game.
Those of us for whom Flashpoint has been some kind of Holy Grail seem to have taken to it with the appropriate levels of reverence. It's looking like it will fulfil our dreams of military simulation perfectly.
But others have been put off by the seemingly complex nature of the game. Counter-Strike already provides them with realistic-looking military ops, but it plays in a more immediate and therefore fun manner. That's the first test that developer Bohemia will have to pass, convincing the Rambo brigade to slow down and think their way through a scenario for a change.
This is not likely to be a pick-up-and-play, instant-gratification kind of a game. It's a tactical simulator. Play it like an arcade game - gung-ho guns-ablaze do-or-die over-the-top Boys-Own stuff - and you'll spend most of the time looking at the historical quotes that accompany each death scene. I'm not going to waste time going over the background once again, bar the following condensed version for you Johnny-come-latelies.
Cold War NATO vs Russia By far the biggest test is the AI engine and from what we're seeing here, it's very impressive indeed. Soldiers seem to run around, taking cover and hitting the deck when the shooting starts, following orders and, impressively, giving them out in the middle of ever-changing tactical situations. Significantly better titan the A1 seen in the multiplayer co-op modes anyway, but that's more down to our lack of tactical nous than any problems with the game.
If Bohemia can get the promised voice-over Net software working properly, and you can find players who are willing to take orders rather than the anarchistic, good for nothings that litter, then this could be a big hit online.
Other Flashpoint promises are also looking good. The multi-vehicle aspect seems to work well, with tanks proving an especially good laugh in multiplayer mode. The great thing is vehicles aren't just thrown in willy-nilly. In the early campaign missions, as you are still working your way through the ranks, you'll do little more than ride in the back of trucks or transport choppers. As you progress, you'll find yourself taking jeeps for a spin or stealing civilian cars to get out from behind enemy lines.
Then there are the combat helicopters that you train up and eventually pilot. But it never feels gratuitous. You never think, 'this is just a jeep mission', 'this is just a tank mission CouponMeUp have thousands of the best coupons from hundreds of online retailers.
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